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Welcome to my guide on zombies. I shall be giving advice on how zombies behave, different types of zombies, weapons and maps.

Nazi-zombies-waw-092710 (1)

A Nazi Zombie.

The Creation of Zombies[]

Although the complete back story is unknown, a few happenings that led up to the zombies creation can be found in various radios across the maps. It is likely the Unpentium (Element 115), which is found in the meteors and powers the Wonder Weapons, has the power to reanimate dead cells. A meteor containing 115 can be seen outside the map in the World at War map Shi no Numa (I will not be creating a guide for this map as this is for Black Ops zombie maps) and fragments can be seen on Kino der Toten, Call of the Dead and Shangri-La. Meteors are also visible on the moon when it is shown.

While experimenting with 115 to power new weapons and teleporters, Dr. Ludvig Maxis, a scientist working for the Nazis, discovered it could reanimate dead cells and created an unholy army of the undead. Unfortunately, the zombies could not be controlled and would become hostile when they were experimented on. Dr. Edward Richtofen, Maxis' assistant, thought his boss wasn't acting fast enough and decided to betray him to advance the research.

One day, Maxis used his daughter Samantha's pregnant dog, Fluffy, as a test subject for his teleporters. But something went wrong and Fluffy became the first Hellhound. At this time Richtofen set his plan into ation by locking Samantha and her father in the room with the Hellhound, which killed them both.

1G935

Group 935's logo.

Zombie Behaviour[]

Zombies cannot use weapons, but can try to melee attack you. It will take two melee attacks to down you, but five if you own Juggernog perk. Zombies can have their limbs blown off, but will still continue to attak you even after most of them are gone.

Zombies will chase after the closest player to them, but can be distracted by Monkey Bombs, Awful Lawton bolts and a zombie who has been turned back to a human by the V-R11 for a short amount of time.

Zombies are capable of limited speech, being able to say the word "Sam" when attacking and "Monkey" when shown a Monkey Bomb. They also march occasionally and the Rusian zombies on Ascension are abble to sidestep or roll to avoid being shot, both are Spetsnaz battle tactics.

Zombie have varying speed and movement, one of which is only found in Ascension. The speeds are as following:

  • A very slow march
  • A slow stumble with their arms by their sides
  • In the zombie maps featuring Nazi Zombies, zombies may march up to a barrier
  • A normal speed walk with their arms waving in the air and their faces looking at the sky
  • A jog similar to the typical Frankenstein and zombie movements
  • A fast run. Similar to a human run
  • A sprint, with on arm in front and the other behind them
  • In Verruckt and Call of the Dead have a sprint speed equal to that of the player. They are considerably faster than any other zombie and run at roughly the same speed a player with a high mobility weapon has (such as an SMG). On Call of the Dead zombies run at this speed when Romero emits a special yell
  • In Ascension zombies will sometimes roll or crouch towards the player or even sidestep out of the way of bullets


Characteristics[]

The amount of zombies that will spawn increase every round. On round one, approximately seven zombies will appear, 30 at around round five and near 100 by Round 15.

The zombies also differ in apperance. Some look like they were burned to death, some have a missing arm and some even have an exposed ribcages. Zombies sometimes have staples inserted in their head, implying they died from surgery in Der Riese. The zombies in Ascension have their faces more warped than in other maps, with some wearing a type of Gas Mask and their skin sags in many places. There are even more distorted zombies in Call of the Dead, some have missing jaws, some have charred black or frozen white skin, some have ripped sailor suits, civilian wear or even burned Scuba suits. In Call of the Dead and Ascension zombies eyes turn back to that of a normal human, while in earlier maps zombies eyes would turn blue or white. In Shangri-La the zombies seem to be the most infected they've ever been, being very skinny and having infections in the mouth or neck. The zombies who don't wear shirts are tattooed all over their back, while some wear a brown suit. Some even wear a green military suit, possibly makin them NVA or Viet Cong.


Health[]

The health of the zombies increases every round. On round 1 zombies have 150 health, which increases by 100 every round until round 10. When round 10 is reached, zombies health is multiplied by 1.1. In other words, you divide the current zombies' health by 10 and then add the current round health.

Examples:

Round 9= 950. (950/10) + 950= 1045 in round 10

Round 23= 3606. (3606/10) + 3606= 3966 health in round 24

This equals around 5.5 million health in round 100.


Weapons[]

This is a list of weapons in the zombie mode.

Ordinary Weapons[]

Handguns[]

Colt M1911:

20 damage

8 round magazine

80+8 max


CZ75:

150-100 damage

15 round magazine

135+15 max ammo


CZ75 Dual Wield:

150-100 damage

12 round magazine

228+ 12/12 max ammo


Colt Python:

1000-300 damage

6 round magazine

84+6 max ammo

Assault Rifles[]

Steyr AUG:

140-90 damage

30 round magazine

270+30 max ammo


Commando (Arma-Lite AR-15):

150-100 damage

30 round magazine

270+30 max ammo


Famas:

100-70 damage

30 round magazine

150+30 max ammo


FN FAL:

160-130 damage

20 round magazine

180+20 max ammo


G11:

100-70 damage

48 round magazine

144+48 max ammo


Galil:

150-100 damage

35 round magazine

315+35 max ammo


M14:

105-80 damage

8 round magazine

96+8 max ammo


M16:

100-70 damage

30 round magazine

120+30 max ammo

Submachine Guns[]

AK74u

120-80 damage

20 round magazine

160+20 max ammo


MP5k

100-50 damage

30 round magazine

120+30 max ammo


MP40

100-60 damage

32 round magazine

192+32 max ammo


MPL

100-60 damage

24 round magazine

120+40 max ammo


PM63

100-60 damage

20 round magazine

100+20 max ammo


Spectre

90-50 damage

30 round magazine

120+30 max ammo


Light Machine Guns[]

HK21

150-110 damage

125 round magazine

125+500 max ammo


RPK

130-90 damage

100 round magazine

100+400 max ammo


Sniper Rifles[]

Dragunov

300 damage

10 round magazine

40+10 max ammo


L96A1

500 damage

5 round magazine

45+5 max ammo


Shotguns[]

HS-10

1280 max

6 round magazine

36+6 max ammo


SPAS-12

160x8 damage

8 round magazine

32+8 max ammo


Stakeout

160x8 damage

6 round magazine

54+6 max ammo


Olympia

80x8 damage

2 round magazine

38+2 max ammo


Launchers[]

China Lake

600 damage

2 round magazine

20+2 max ammo


M72 LAW

2000 damage

1 rocket then reload

20+1 max ammo

Special Weapons[]

Explosive Tip Crossbow

200-75 explosion damage, 50 impact damage

1 shot then rechamber

12+1 max ammo


Ballistic Knife

500 damage

1 shot then rechamber

4+1 max ammo


Pack-a-Punched Weapons[]

Pack-a-Punching is basically just upgrading your weapons. You must find the Pack-a-Punch machine on the map, then pay 5000 points to upgrade your weapon.


Handguns[]

Mustang and Sally (M1911)

1000 Damage

6 round magazine

50+6/6 max ammo

Dual Wield, Grenade Rounds


Calamity (CZ75)

300-200

20 round magazine

240+20 max ammo

Fully Automatic


Calamity and Jane (CZ75 Dual Wield)

300-200

20 round magazine

320+20/20

Fully Automatic


Cobra (Python)

1000-600 damage

12 round magazine

96+12 max ammo

Speed Reloader


Assault Rifles[]

AUG-50M3 (AUG)

200-140 damage

30 round magazine

390+30 max ammo

Masterkey shotgun


Predator (Commando)

210-150 damage

40 round magazine

360+40 max ammo

Dual Mags


G16-GL35 (Famas)

150-100 damage

45 round magazine

225+45 max ammo

Red Dot Sight


EPC WN (FN FAL)

240-180 damage

30 round magazine

360+30 max ammo

3-Round Burst, Reflex Sight


G115 Generator (G11)

150-100 damage

48 round magazine

288+48 max ammo

Fully Automatic, Low Power Scope (no sway)


Lamentation (Galil)

220-150 damage

35 round magazine

490+35

Red Dot Sight


Mnesia (M14)

200-150 damage

16 round magazine

192+16 max ammo

Grip Attatchment


Skullcrusher (M16)

150-100 damage

30 round magazine

270+30 max ammo

Fully automatic, M203 Grenade Launcher


Submachine Guns[]

AK74fu2 (AK74u)

190-140 damage

40 round magazine

280+40 max ammo

Red Dot Sight


MP115 Kollider (MP5k)

140-80 damage

40 round magazine

200+40 max ammo


The Afterburner (MP40)

200-120 damage

64 round magazine

192+64 max ammo


MPL-LF (MPL)

140-90

40 round magazine

200+40 max ammo

Red Dot Sight


Tokyo and Rose (PM63)

140-90 damage

25 round magazine

225+25/25 max ammo

Dual Wield


Phantom (Spectre)

130-80 damage

45 round magazine

225+45 max ammo

Reflex Sight


Light Machine Guns[]

H115 Oscillator (HK21)

210-150 damage

150 round magazine

750+150 max ammo


R115 Resonator (RPK)

180-130 damage

125 round magazine

500+125 max ammo


Sniper Rifles[]

D115 Disassembler (Dragunov)

1000 damage

10 round magazine

80+10 max ammo

Variable Zoom


L115 Isolator (L96A1)

1000 damage

8 round magazine

72+8 max ammo

Variable Zoom


Shotguns[]

Typhoid and Mary (HS-10)

2400 damage max

8 round magazine

80+8/8 max ammo

Dual Wield


SPAZ-24 (SPAS-12)

300x8 damage

24 round magazine

72+24 max ammo

Fully Automatic


Raid (Stakeout)

240x10 damage

10 round magazine

60+10 max ammo

Grip attatchment


Hades (Olympia)

300x8 damage

2 round magazine

60+2 round magazine

Incendiary rounds


Launchers[]

China Beach (China Lake)

1000 damage

5 round magazine

40+5 max ammo

Faster Pumping, can fire without ADS


M72 Anarchy (M72 LAW)

3000 damage

10 round magazine

40+10 max ammo

Fully Automatic, no splash damage, can fire without ADS


Special Weapons[]

Awful Lawton (Explosive Tip Crossbow)

750 damage

1 round magazine

12+1 max ammo

Bolts take longer to explode, bolts attract zombies


The Krauss Refibrillator (Ballistic Knife)

1000 damage

Single shot then rechamber

9+1 max ammo

Increased melee damage, revives players instantly when shot or stabbed


Wonder Weapons[]

Sometimes you will get lucky and get an ultra rare, ultra powerful, ultra awesome weapon called a wonder weapon. Wonder Weapons are unique and if got should be treated with care, not randomly shot.

Ordinary Wonder Weapons[]

Wunderwaffe DG-2 (Call of the Dead only)

The Wunderwaffe DG-2 is the first Wonder Weapon ever created. It fires electric rounds that can spread from one zombie to up to 9 others and kills them all instantly. You can only get it in Black Ops by playing Call of the Dead and beating the Original Characters Trapped Easter Egg. It has a three round magazine and 15 back up rounds.


Ray Gun (all zombie maps)

The Ray Gun is arguably the public's favourite Wonder Weapon. When fired it creates a small explosion where it makes impact, which deals 1000 damage. It is classed as a pistol, so when downed this weapon takes your pistol slot. It has a 20 round magazine and 160 back up rounds. The only downside to this gun is that it deals splash damage if you fire it too close to yourself. When Pack-a-Punched you get the Porter's X2 Ray Gun which doubles the magazine size, gives you more back up ammo and lowers the splash damage. The ADS crosshairs may also change colour.


Thundergun (Kino der Toten, Ascension)

The Thundergun is the Wunderwaffe's replacement in the two maps mentioned above. It fires a blast of compressed air killing all zombies in close range but only throwing back zombies at mid-long range. It has a 2 round magazine that can't be reloaded mid mag, unlike every other gun. The Thundergun also has no iron sights, meaning it has to be hip fired. It is a good strategy to use this on the Hellhounds, as it kills them in one hit at any round and at the end of every Hell round that dogs drop a max ammo, replenishing the gun's blasts. Pack-a-Punching the Thundergun gets you the Zeus Cannon. The Zeus cannon has double the magazine size and double the back up ammo.

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